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Latest reviews

Quality: Average qualityAverage qualityAverage qualityAverage qualityAverage quality   Value: Average value for moneyAverage value for moneyAverage value for moneyAverage value for moneyAverage value for money
Boom Blox - Wii from Argos
Boom Blox centres around (mainly) demolishing structures made of blocks of different types, to release gems. Tools at your disposal include bowling balls, bombs and just deft touch. The game is not quite as immediately tactile and accessible as e.g. Mercury Meltdown Revolution, but still quite easy to pick up and go. Quite a lot of variety in the types of tasks - not all demolition jobs! Some of the levels seem a bit arbitrary, especially the ones involving the green chemical blocks, which explode when they touch each other. Consequently, some levels can be finished by sheer luck, and with others massive effort isn't rewarded. The party modes are good, with a somehow quite different feel to the games, and a fair variety of challenges.
Good points:
  • Sufficiently cute and slick 3D graphics
  • Satisfyingly accurate destructive physics
  • More variety in tasks than might appear from promotional materials
  • Decent party modes (nice mixtures of games available)
Bad points:
  • Occasional frustrating wonky Wii-mote pick-up - misdirected throws, pointer vanishing, pointer inverting, suggesting this was not properly play tested before being released
  • Menus a bit cryptic to navigate
  • Spielberg connection really nothing special
Jon S @ 22/07/2008 17:39
Quality: Excellent qualityExcellent qualityExcellent qualityExcellent qualityExcellent quality   Value: Excellent value for moneyExcellent value for moneyExcellent value for moneyExcellent value for moneyExcellent value for money
Fab slab of a desk. No frills, just a decent chunk of fake beech (easy to keep clean) MDF or similar with stylish tubular cantilever legs. Easy enough to construct - two leg units, two lengthwise braces and the 150cm x 79cm work surface itself - but it obviously arrives in a large and quite heavy package!
Good points:
  • Huge
  • Flexible
  • Hard-wearing
  • Sturdy, doesn't know the meaning of "wobble"
  • Great looks for a simple desk
Bad points:
  • None, but don't underestimate the space requirements
DTEG @ 11/07/2008 07:34
Quality: Good qualityGood qualityGood qualityGood qualityGood quality   Value: Poor value for moneyPoor value for moneyPoor value for moneyPoor value for moneyPoor value for money
Think of those mercury mazes you had when you were a kid, before everyone got paranoid about the health implications. Then add see-saws, spikes, conveyors and other helps and hazards, and you're half way to Mercury Meltdown Revolution. The graphics are simple but very effectively rendered, and the physics and Wii-mote tilting controls are spot-on. Just the right turn-around time between attempts to encourage a "one more try" mentality, and by not demanding 100% success to progress, avoids the frustration that many stage-based games suffer from.
Good points:
  • Can be played as gently or frenetically as the player wishes, since no enforced time limit
  • Beautifully rendered cartoon graphics
  • Accurate controls and physics
  • Plenty of fine-tuning options for audio-visuals
  • Gets that "one more try" thing just right
Bad points:
  • Camera angles very occasionally problematic (but entirely controllable)
  • Quite a steep learning curve
  • So-called "party games" have to be unlocked and are (contrary to the user guide) single player only
Jon S @ 21/05/2008 09:16
Quality: Average qualityAverage qualityAverage qualityAverage qualityAverage quality   Value: Average value for moneyAverage value for moneyAverage value for moneyAverage value for moneyAverage value for money
This is a "grower", definitely. First impressions really were not good: Simplistic 3D graphics, harsh sound and music and trivial gameplay. However, on perseverance, although the graphics and sound/music didn't improve very greatly (though arguably a bit!), the gameplay itself did massively. You have to complete all levels to proceed, and the game is fast enough that you are encouraged to try and try again to achieve that. Oh, what do you have to do? Basically, steer a monkey in a ball around increasingly complex and hazardous mazes, within a time limit and whilst collecting as many of the eponymous bananas as possible. There are also 50 party games, but these are mainly a waste of space.
Good points:
  • Fast, furious and increasingly compelling gameplay
  • That's about it really - it's called "Super Monkey Ball" and that's exactly what you get!
Bad points:
  • First few levels may disappoint
  • No control over the rather jarring sound effects and music
  • Party games only there because it's fashionable for the Wii; perhaps half a dozen OK-ish ones, and thankfully do not have to be unlocked
Jon S @ 20/05/2008 10:01
Quality: Good qualityGood qualityGood qualityGood qualityGood quality   Value: Good value for moneyGood value for moneyGood value for moneyGood value for moneyGood value for money
So far so good with this little gadget. Although Raleigh put their name on the box, they're basically distributing a third party product (in this case an Echowell Echo W1) which you might be able to shop around for. I recently bought some perfectly decent sunglasses that Raleigh had similarly endorsed with their name on the packaging, so as long as they are choosing well, that's fine.

The sensor is quite bulky and was a little fiddly to fit, and all in all there were quite a few bits to screw together, but it all worked - and first time! A nine-mile test ride recorded nine miles, which was encouraging, and that was using their guide for the circumference of a 26x2" wheel rather than measuring it myself. The functions are basic, but perfectly adequate for the leisure cyclist with one bike.
Good points:
  • Worked first time - not always a feature of wireless cycle computers!
  • Simple enough in operation not to get confusing/distracting
  • Reasonably big display for speed (mph or km/h)
  • Sensor fits fine on chunky suspension forks
Bad points:
  • Slightly bulky sensor
  • Front panel button could be a little easier to punch
  • If left idle on the bike for 30 minutes, it must be manually reactivated (with a press of the button) or it won't start measuring again - beware lunch stops!
DTEG @ 20/05/2008 09:39